Branching Beyond the Author

How Interactive Narratives Rewrite Storytelling

Over the course of 10 weeks in summer 2023, I embarked on a self-directed, self-designed research project to investigate how nonlinear narratives change the way narratives unfold, the relationship between creator and audience, the structures and conventions of this new format, and how such stories are written in the first place. I took three main approaches to the project:

Scholarly & Practical Inquiry: I reviewed existing scholarly literature on interactive narrative and video game theory in addition to playing seven outstanding works of interactive fiction.

Industry Insight: I studied the Unity game engine to gain an understanding of games’ mechanics and interviewed three professional narrative designers about creating interactive narratives.

Creative Capstone: I designed and wrote an interactive story of my own, implementing the knowledge I’d gained throughout the summer.

By the end of the summer, I created a research poster (below), an essay, and a game of my own.

Research Essay

For the research and reflection portions of my project, I wrote an essay that explored the theory behind interactive narratives, examined and expanded upon games’ current scholarly theory, and detailed the patterns and structures I’d observed during my own gameplay.

Scholarly Perspectives

The existing body of scholarly work on video games—which began in earnest in the late ‘90s and early ‘00s—is relatively small compared to the vast swaths of literature on other forms of creative media. However, its size hasn’t stopped video game theory from sparking spirited debates and putting forward new, interesting, and controversial theories that are well worth discussing here. The discipline will only continue to grow.

Exemplary Works

While the academic theory written about video games can yield fascinating insights, the best teachers of video game theory are not scholarly articles, but the games themselves. I chose works that not only complicate traditional notions of narrative, but also challenge even the already innovative conventions of the story game genre itself. In addition to three printed works that played with their structures, I played seven video games over the course of this project, each of which tackled its story in a different way and offered different insights into how storytelling works.

Three Interviews

I met these lovely folks at the Game Developers’ Conference in April 2023. They kindly agreed to speak to me about design, story, and the game industry, and their insights truly made this project special.

Jason Bakker
Narrative Co-Director, Wayward Strand

Georgia Symons
Narrative Co-Director, Wayward Strand

Brad Kane
Lead Narrative Designer, As Dusk Falls

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Scholarly Essays